![]() Support, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger (0–57)% increased Cooldown Recovery RateĪdditional Effects From Quality: (0–20)% increased Elemental Damage.Deals 100% less Damage of each unchosen Damage Type.Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning. Supported Skills will Trigger Prismatic Burst on HitĬhooses an element at random and deals damage of that type in an area.Cannot support triggered attacks or attacks used by things other than you. Supports attacks, causing them to trigger the Prismatic Burst spell. Swiftness grants 15% increased Movement Speed per Momentum lostĪdditional Effects From Quality: Swiftness lasts +(0–0.5) seconds.When you reach (3–5) Momentum, lose all Momentum and gain.Supported Skills have (15–20)% increased Attack Speed per Momentum.Gain 1 Momentum every (0.51–0.7) seconds while Channelling a Supported Skill.Gain 1 Momentum when you Use a Supported Skill.Supports attack skills that aren't triggered. Attacks exceeds 300% of their Mana CostĪdditional Effects From Quality: Supported Skills have (0–10)% increased Cooldown Recovery Rate.Supported Skills Trigger once total Mana Spent on other Bow.Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost.Supported Skills deal (31–40)% less Damage.Cannot support totems, traps, mines, Vaal skills, or channelling skills. Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Supported Skills deal (70–108)% more Damage with Hits per Snipe StageĪttack, Projectile, Channelling, Physical, Bow.(50–80)% more Damage with Ailments per Snipe Stage.Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines. This Skill's Arrows deal (50–80)% more Damage with Ailments per StageĪdditional Effects From Quality: (0–10)% increased Attack Speed. ![]() This Skill's Arrows deal (70–108)% more Damage with Hits per Stage.If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Release to trigger one supported bow skill for each stage gained. Channel to charge up your bow, gaining stages.
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